Building an LED Hula Hoop From Scratch

14 Apr 2017

I’ll save you a read if you don’t care about details. Long story short - buy yourself a quality hoop from Hyperion. Save yourself the trouble of doing this, because frankly, the results we obtained were not that impressive. We spent around $800 in materials by the end of this project and ended up with a heavy, bulky, large, cumbersome hoop that broke after 10 minutes. Seriously - just get a good hoop from a pro.

Our final result, starring my girlfriend Amanda:

It broke shortly after this video. We tried to make a wireless one after this, but didn’t have much luck. I eventually said screw it and bought a professional hoop for Amanda.

Parts List
https://www.adafruit.com/products/276 - 5V 2A (2000mA) switching power supply
https://www.adafruit.com/products/368 - Female DC Power adapter - 2.1mm jack to screw terminal block
https://www.adafruit.com/products/1461 - LED strip, but should've used the smaller strip (and I'm sure we would've if we knew it was there 😣 )
https://www.adafruit.com/products/2880 - 2-pin JST SM Plug + Receptacle Cable Set
https://www.adafruit.com/products/1311 - Hook-up Wire Spool Set - 22AWG Solid Core - 6 x 25 ft
https://www.adafruit.com/products/592 - USB cable - A/MicroB - 3ft
An Arduino Uno (R3)
http://hoopsupplies.com/shop/?id=17&collid=57 - Push Buttons - Package of 10; Select Size: Regular
https://www.amazon.com/dp/B000FMZ6D4 - White High Density Polyethylene (HDPE) Tubing, 3/4" ID, 1" OD, 1/4" Wall, 100' Length
Wire shrink
Capacitors
Solder/Flux

You can see the code we used on Github - I’m warning you, this is bad code. https://github.com/pengii23/myledhoop.com

It’s an assimilation of a bunch of LED scripts we (pengii23 and I) found floating around by other people who had attempted making a hula hoop.

It’s really, really bad to go back and read this stuff.

You’ve been warned.

#include "LPD8806.h"
#include "SPI.h"
#include <avr/sleep.h>
#include "hearts.h"

//since data is on 11 and clock is on 13, we can use hardware SPI
LPD8806 strip = LPD8806(160); //32 LED's per meter * 5

int demoCaseNumber = 0;

int intervalDemo = 10000;     // Looking like this is 10 seconds.

int powerPin = 4;
int upModePin = 3;
int upColorPin = 2;

int upModeButtonState = HIGH;
int upModeButtonCycles = 0;
int upColorButtonState = HIGH;
int upColorButtonCycles = 0;

int CYCLES_DEBOUNCE = 2; //check the button for X ticks to see if it is bouncing
int MAX_COLORS = 19;
int MAX_MODES = 17;
int MAX_STRIPES = 5;

unsigned long tick = 0;

int mode = 1;
int color = 1;

long previousMillis = 0;
long interval = 500;

uint16_t i, j, x, y;
uint32_t c, d;

// Set the first variable to the NUMBER of pixels. 32 = 32 pixels in a row
// The LED strips are 32 LEDs per meter but you can extend/cut the strip

void ISR_Wake() {
    detachInterrupt(0);
    detachInterrupt(1);
}

void blackout() {
    for(int i=0; i < strip.numPixels()+1; i++) {
        strip.setPixelColor(i, strip.Color(0,0,0));
    }
    strip.show();
}

void triggerSleep() {
    blackout();

    attachInterrupt(0,ISR_Wake,LOW); //pin 2
    attachInterrupt(1,ISR_Wake,LOW); //pin 3

    set_sleep_mode(SLEEP_MODE_PWR_DOWN);
    sleep_enable();
    sleep_mode();
    //sleeping, until rudely interrupted
    sleep_disable();
}

void triggerModeUp() {
    ++mode;
    blackout();
}

void triggerColorUp() {
    color++;
    blackout();
}

void handleButtons() {
    if(digitalRead(powerPin) == LOW) {
        triggerSleep();
    }
    // software debounce
    if(digitalRead(upModePin) != upModeButtonState) {
        upModeButtonCycles++;
        if(upModeButtonCycles > CYCLES_DEBOUNCE) {
            upModeButtonCycles = 0;
            upModeButtonState = digitalRead(upModePin);
            if(upModeButtonState == LOW) {
                triggerModeUp();
            }
        }
    }
    // software debounce
    if(digitalRead(upColorPin) != upColorButtonState) {
        upColorButtonCycles++;
        if(upColorButtonCycles > CYCLES_DEBOUNCE) {
            upColorButtonCycles = 0;
            upColorButtonState = digitalRead(upColorPin);
            if(upColorButtonState == LOW) {
                triggerColorUp();
            }
        }
    }
}

void handleStrip( int temp ) {
    //switch(mode%MAX_MODES) {
    switch (temp){
    case 0: //solid
    c = GetColor(color%MAX_COLORS);
    for(i=0; i < strip.numPixels(); i++) {
        strip.setPixelColor(i, c);
    }
    break;
    case 1:  //every other led
    c = GetColor((tick%3+color)% MAX_COLORS);
    for(i=0; i < strip.numPixels(); i++) {
        strip.setPixelColor(i, c);
    }
    break;
    case 2:
    if(tick % 50 == 0) {
        c = GetColor(color%MAX_COLORS);
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, c);
        }
    }
    if(tick % 50 == 25) {
        c = strip.Color(0,0,0);
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, c);
        }
    }
    break;
    case 3:  //strobe 2 color
    if(tick % 30 == 0) {
        c = GetColor(color%MAX_COLORS);
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, c);
        }
    }
    if(tick % 30 == 15) {
        c = GetColor(color%MAX_COLORS+2);
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, c);
        }
    }
    break;
    case 4:  //strobe 3 color
    if(tick % 60 == 20) {
        c = GetColor(color%MAX_COLORS);
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, c);
        }
    }
    if(tick % 60 == 40) {
        c = GetColor(color%MAX_COLORS+random(5));
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, c);
        }
    }
    if(tick % 60 == 60) {
        c = GetColor(color%MAX_COLORS+random(2));
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, c);
        }
    }
    break;
    case 5: //chasers
        d = (color / MAX_COLORS) % MAX_STRIPES + 1; //chaser
        c = GetColor(color % MAX_COLORS);       //color
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            if(i % (strip.numPixels()/d) == j) {
                strip.setPixelColor(i, c);
            }
            else {
                strip.setPixelColor(i, strip.Color(0,0,0));
            }
        }
        break;
    case 6: //chasers + statics
        d = (color / MAX_COLORS) % MAX_STRIPES + 1; //chaser
        c = GetColor(color % MAX_COLORS);       //color
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            x = i % (strip.numPixels()/d);
            if((x == j) || (x == 0)) {
                strip.setPixelColor(i, c);
            }
            else {
                strip.setPixelColor(i, strip.Color(0,0,0));
            }
        }
        break;
    case 7: //fuckin' rainbows
    j = tick % 384;
    for(i=0; i < strip.numPixels(); i++) {
        strip.setPixelColor(i, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
    }
    break;
    case 8:  //rainbow dither
        d = (color / MAX_COLORS) % MAX_STRIPES + 1; //chaser
        c = tick % 384;
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));        //first pixel
            strip.setPixelColor(i + 1, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));    //second pixel
            strip.setPixelColor(i + 2, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));    //third pixel
            strip.setPixelColor(i + 32, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));        //first pixel
            strip.setPixelColor(i + 33, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));    //second pixel
            strip.setPixelColor(i + 34, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));
            strip.show();
            strip.setPixelColor(i, 0);
            strip.setPixelColor(i + 32, 0);

        }
        break;
    case 9: //rainbow chaser
        //d = random(3); //chaser
    d = 3;
    x = tick % 384;
        c = GetColor(color % MAX_COLORS);       //color
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            if(i % (strip.numPixels()/d) == j) {
                strip.setPixelColor(i, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + x) % 384));        //first pixel
                strip.setPixelColor(i + 1, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + x) % 384));    //second pixel
                strip.setPixelColor(i + 2, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + x) % 384));
            }
            else {
                strip.setPixelColor(i, strip.Color(0,0,0));
            }
        }
        break;
        /*case 8:  //rainbow chaser (3 pixel chaser)
        d = (color / MAX_COLORS) % MAX_STRIPES + 1; //chaser
        c = tick % 384;
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
        if(i % (strip.numPixels()/d) == c) {
        strip.setPixelColor(i, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));        //first pixel
        strip.setPixelColor(i + 1, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));    //second pixel
        strip.setPixelColor(i + 2, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));    //third pixel
        }
        else {
        strip.setPixelColor(i, strip.Color(0,0,0));
        }
        }
        break;*/
        /*case 10: //hands POV
        j = tick % 150;
        d = hands[j];
        //green                     //orange
        c = (j < 14)?GetColor((color+2)%MAX_COLORS):GetColor((color+3)%MAX_COLORS);
        for(i=0;i<32;i++) {
        //adding 32 to the index makes it appear on the side opposite the controller
        if(d & 0x00000001) {
        strip.setPixelColor(i+32, c);
        }
        else {
        strip.setPixelColor(i+32, strip.Color(0,0,0));
        }
        d >>= 1;
        }
        break;
        case 11: //tanner POV
        j = tick % 150;
        d = tanner[j];
        //green                     //orange
        c = GetColor(color % MAX_COLORS);
        for(i=0;i<32;i++) {
        //adding 32 to the index makes it appear on the side opposite the controller
        if(d & 0x00000001) {
        strip.setPixelColor(i+32, c);
        }
        else {
        strip.setPixelColor(i+32, strip.Color(0,0,0));
        }
        d >>= 1;
        }
        break;
        case 12: //tanner2 POV
        j = tick % 150;
        d = tanner2[j];
        //green                     //orange
        c = GetColor(color % MAX_COLORS);
        for(i=0;i<32;i++) {
        //adding 32 to the index makes it appear on the side opposite the controller
        if(d & 0x00000001) {
        strip.setPixelColor(i+32, c);
        }
        else {
        strip.setPixelColor(i+32, strip.Color(0,0,0));
        }
        d >>= 1;
        }
        break;*/
    case 10:  //hearts, entire strip
    j = tick % 149;
    d = hearts[j];
        //green                     //orange
    c = GetColor(color % MAX_COLORS);
    for(i=0;i<32;i++) {
            //adding 32 to the index makes it appear on the side opposite the controller
        if(d & 0x00000001) {
            strip.setPixelColor(i, c);
            strip.setPixelColor(i+32, c);
            strip.setPixelColor(i+64, c);
        }
        else {
            strip.setPixelColor(i, strip.Color(0,0,0));
            strip.setPixelColor(i+32, strip.Color(0,0,0));
            strip.setPixelColor(i+64, strip.Color(0,0,0));
        }
        d >>= 1;
    }
    break;
    case 11:  //stripes
    c = GetColor(color % MAX_COLORS);
    d = GetColor((color +1) % MAX_COLORS);
    for(i = 0; i < 4; i++) {
        strip.setPixelColor(i, c);
        strip.setPixelColor(i+9, c);
        strip.setPixelColor(i+18, c);
        strip.setPixelColor(i+27, c);
        strip.setPixelColor(i+36, c);
        strip.setPixelColor(i+45, c);
        strip.setPixelColor(i+54, c);
        strip.setPixelColor(i+63, c);
        strip.setPixelColor(i+72, c);
        strip.setPixelColor(i+81, c);
        strip.setPixelColor(i+89, c);
    }
    for(i = 4; i < 9; i++) {
        strip.setPixelColor(i, d);
        strip.setPixelColor(i+9, d);
        strip.setPixelColor(i+18, d);
        strip.setPixelColor(i+27, d);
        strip.setPixelColor(i+36, d);
        strip.setPixelColor(i+45, d);
        strip.setPixelColor(i+54, d);
        strip.setPixelColor(i+63, d);
        strip.setPixelColor(i+72, d);
        strip.setPixelColor(i+81, d);
        strip.setPixelColor(i+89, d);
    }
    break;
    case 12:  //stripes rainbow color
    c = GetColor(color % MAX_COLORS);
    j = tick % 384;
    for(i = 0; i < 4; i++) {
        strip.setPixelColor(i, c);
        strip.setPixelColor(i+9, c);
        strip.setPixelColor(i+18, c);
        strip.setPixelColor(i+27, c);
        strip.setPixelColor(i+36, c);
        strip.setPixelColor(i+45, c);
        strip.setPixelColor(i+54, c);
        strip.setPixelColor(i+63, c);
        strip.setPixelColor(i+72, c);
        strip.setPixelColor(i+81, c);
        strip.setPixelColor(i+89, c);
    }
    for(i = 4; i < 9; i++) {
        strip.setPixelColor(i, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+9, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+18, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+27, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+36, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+45, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+54, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+63, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+72, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+81, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
        strip.setPixelColor(i+89, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + j) % 384));
    }
    break;
    case 13:  //stripes changing color
    c = GetColor(color % MAX_COLORS);
        //d = GetColor((color + random(11) % MAX_COLORS));
    j = tick % 384;
    for(i = 0; i < 4; i++) {
        strip.setPixelColor(i, c);
        strip.setPixelColor(i+9, c);
        strip.setPixelColor(i+18, c);
        strip.setPixelColor(i+27, c);
        strip.setPixelColor(i+36, c);
        strip.setPixelColor(i+45, c);
        strip.setPixelColor(i+54, c);
        strip.setPixelColor(i+63, c);
        strip.setPixelColor(i+72, c);
        strip.setPixelColor(i+81, c);
        strip.setPixelColor(i+89, c);
    }
    for(i = 4; i < 9; i++) {
        d = GetColor((color + random(11)) % MAX_COLORS);
        strip.setPixelColor(i, d);
        strip.setPixelColor(i+9, d);
        strip.setPixelColor(i+18, d);
        strip.setPixelColor(i+27, d);
        strip.setPixelColor(i+36, d);
        strip.setPixelColor(i+45, d);
        strip.setPixelColor(i+54, d);
        strip.setPixelColor(i+63, d);
        strip.setPixelColor(i+72, d);
        strip.setPixelColor(i+81, d);
        strip.setPixelColor(i+89, d);
    }
    break;
    case 14:
    for(i = 0; i < 4; i++) {
        d = GetColor((color + random(3)) % MAX_COLORS);
        strip.setPixelColor(i, d);
        strip.setPixelColor(i+9, d);
        strip.setPixelColor(i+18, d);
        strip.setPixelColor(i+27, d);
        strip.setPixelColor(i+36, d);
        strip.setPixelColor(i+45, d);
        strip.setPixelColor(i+54, d);
        strip.setPixelColor(i+63, d);
        strip.setPixelColor(i+72, d);
        strip.setPixelColor(i+81, d);
        strip.setPixelColor(i+89, d);
    }
    for(i = 4; i < 9; i++) {
        d = GetColor((color + random(6)) % MAX_COLORS);
        strip.setPixelColor(i, d);
        strip.setPixelColor(i+9, d);
        strip.setPixelColor(i+18, d);
        strip.setPixelColor(i+27, d);
        strip.setPixelColor(i+36, d);
        strip.setPixelColor(i+45, d);
        strip.setPixelColor(i+54, d);
        strip.setPixelColor(i+63, d);
        strip.setPixelColor(i+72, d);
        strip.setPixelColor(i+81, d);
        strip.setPixelColor(i+89, d);
    }
    break;
    case 15: //solid
    c = GetColor(color%MAX_COLORS);
    for(i=0; i < strip.numPixels(); i++) {
        strip.setPixelColor(i, c);
    }
    break;
    case 16:  //rainbow chaser (3 pixel chaser) --------------DAVIS
        d = (color / MAX_COLORS) % MAX_STRIPES +3; //chaser
        //c = tick % 384;
        //c = tick % 96;
        c = tick % 80;
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            if(i % (strip.numPixels()/d) == c) {
                strip.setPixelColor(i, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));        //first pixel
                strip.setPixelColor(i + 1, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));    //second pixel
                strip.setPixelColor(i + 2, Wheel(((i * 384 / strip.numPixels() * (color%MAX_COLORS)) + c) % 384));    //third pixel
            }
            else {
                strip.setPixelColor(i, strip.Color(0,0,0));
            }
        }
        break;
    case 17: //3 spaced chasers --------------DAVIS
        d = (color / MAX_COLORS) % MAX_STRIPES + 3; //chaser
        c = GetColor(color % MAX_COLORS);       //color
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            if(i % (strip.numPixels()/d) == j) {
                strip.setPixelColor(i, c);
            }
            else {
                strip.setPixelColor(i, strip.Color(0,0,0));
            }
        }
        break;
    case 18: //chasers + statics --------------DAVIS
      //If you look up an RGB chart in Photoshop, just divide the values by 2 to arrive at the necessary input)
      //int MAX_COLORS = 19;
      //int MAX_MODES = 17;
      //int MAX_STRIPES = 5;
      //int color = 1
      //I'm fucking with this because I don't really understand his math - it seems very convoluted.

                    //***ORIGINAL***
//        d = (color / MAX_COLORS) % MAX_STRIPES + 2; //chaser, was +1, now +2
//        c = strip.Color(20,127,104);       //hardcoded teal
//        j = tick % (strip.numPixels()/d);
//        for(i=0; i < strip.numPixels(); i++) {
//            x = i % (strip.numPixels()/d);
//            if((x == j) || (x == 0)) {
//                strip.setPixelColor(i, c);
//            }
//            else {
//                strip.setPixelColor(i, strip.Color(0,0,0));
//            }
//        }
//        break;


        d = 3; //chaser, was +1, now +2
        c = strip.Color(20,127,104);       //hardcoded teal
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            x = i % (strip.numPixels()/d);
            if((x == j) || (x == 0)) {
                strip.setPixelColor(i, c);
            }
            else {
                strip.setPixelColor(i, strip.Color(0,0,0));
            }
        }
        break;
    case 19: //3 spaced chasers, with filled in gaps --------------DAVIS
        d = (color / MAX_COLORS) % MAX_STRIPES + 4; //chaser
        c = GetColor(color % MAX_COLORS);       //color
        j = tick % (strip.numPixels()/d);
        for(i=0; i < strip.numPixels(); i++) {
            if(i % (strip.numPixels()/d) == j) {
                strip.setPixelColor(i, strip.Color(0,95,121));
            }
            else {
                strip.setPixelColor(i, strip.Color(50,10,100));
            }
        }
        break;
//  case 20:  //random static colors
//      unsigned long currentMillis = millis();
//      if(currentMillis - previousMillis > interval) {
//          previousMillis = currentMillis;
//          for(int i = 0; i < strip.numPixels(); i++) {
//              c = GetColor((color % MAX_COLORS) + random(6));
//              strip.setPixelColor(i, c);
//          }
//          break;
//          strip.show();
//      }
//      break;
    }
    strip.setPixelColor(strip.numPixels()-1, strip.Color(0,0,0)); //set that last LED off because it overlaps
    strip.show();
}



void setup() {
    // Start up the LED strip
    strip.begin();

    pinMode(powerPin, INPUT);    // declare pushbutton as input
    pinMode(upModePin, INPUT);    // declare pushbutton as input
    pinMode(upColorPin, INPUT);    // declare pushbutton as input
    digitalWrite(powerPin, HIGH);
    digitalWrite(upModePin, HIGH);
    digitalWrite(upColorPin, HIGH);
//triggerSleep();
}


void loop() {
    tick++;
    handleStrip(demoLoopSeconds());
    handleButtons();
}

int demoLoopSeconds() {
    unsigned long currentMillis = millis();
    if((currentMillis - previousMillis) > intervalDemo) {
        previousMillis = currentMillis;
        demoCaseNumber++;
    }
    return (demoCaseNumber % 20);
}


    /* Helper functions */

    //Input a value 0 to 384 to get a color value.
    //The colours are a transition r - g - b - back to r

uint32_t Wheel(uint16_t WheelPos)
{
    byte r, g, b;
    switch(WheelPos / 128)
    {
        case 0:
        r = 127 - WheelPos % 128; // red down
        g = WheelPos % 128;       // green up
        b = 0;                    // blue off
        break;
        case 1:
        g = 127 - WheelPos % 128; // green down
        b = WheelPos % 128;       // blue up
        r = 0;                    // red off
        break;
        case 2:
        b = 127 - WheelPos % 128; // blue down
        r = WheelPos % 128;       // red up
        g = 0;                    // green off
        break;
    }
    return(strip.Color(r,g,b));
}


    uint32_t GetColor(int c)
    {
        switch(c) {
            case 0:
            return strip.Color(127,0,0);  //red
            case 1:
            return strip.Color(127,0,60);
            case 2:
            return strip.Color(127,0,127);
        case 3:  //orange
        return strip.Color(127,60,0);
        case 4:  //yellow
        return strip.Color(127,127,0);
        case 5:
        return strip.Color(127,127,60);
        case 6:
        return strip.Color(60,127,0);
        case 7:
        return strip.Color(60,127,127);
        case 8:
        return strip.Color(60,60,127);
        case 9:
        return strip.Color(60,90,60);
        case 10:
        return strip.Color(60,60,0);
        case 11:
            return strip.Color(0,0,127);  //blue
            case 12:
            return strip.Color(0,60,127);
            case 13:
            return strip.Color(0,127,127);
            case 14:
            return strip.Color(0,127,0);  //green
            case 15:
            return strip.Color(127,30,10);
            case 16:
            return strip.Color(25,80,100);
            case 17:
            return strip.Color(127,127,127);  //White
            case 18:
            int r, g, b;
            r = random(0, 50);
            g = random(40, 90);
            b = random(80, 128);
            return strip.Color(r,g,b);
            default:
            return strip.Color(0,0,0);
        }
    }

Yup, really. On the plus side - look at that video up top! Lovely.

The moral of this article: Don’t do it yourself. Buy one from Hyperion. Seriously. You’ll love it, and it won’t suck like the one you’ll build.